LEGO Indiana Jones/Star Wars Mashup
Sitting here in the ever-enticing hotel relaxing after a long, but productive week at our Enfield CT offices, I came across this – which I just had to share. Ever wondered what Indy and Star Wars have in common? Wonder no more..
1 comment June 19, 2009
LEGO Architecture: a fan-created enterprise on the LEGO platform
What is the ultimate form of lead-user innovation? That would be to enable lead-users to develop a product and set up a business on your company platform. Sounds outrageous perhaps, but exactly that is what Adam Reed Tucker of Brickstructures and the LEGO Group have pulled off together. LEGO Architecture was officially introduced in 2008 and the line now consists of six buildings – the latest additions include two of Frank Lloyd Wright’s most famous and recognisable buildings – the Guggenheim Museum and Falling Water.
All the models have been developed in collaboration with architects and LEGO Architecture works to inspire future architects, engineers and designers as well as architecture fans around the world with the LEGO brick as a medium. This is particularly powerful as a recent survey indicates that what you play with may have a bearing of your future career choice. Construction toys such as LEGO bricks were found to be instrumental in forming budding architects’ ambitions, with 99 per cent** of architects, including Royal Academy President, Sir Nicholas Grimshaw (architect of the Eden Project), and David Chipperfield, winner of the 2007 RIBA Stirling Prize, having played with the toy bricks when growing up.
The two new sets will be released for sale in the US at the opening of the Frank Lloyd Wright exhibit ‘From Within Outward’ at the Solomon R. Guggenheim museum in New York.
Contact Brickstructures for more on LEGO Architecture
**LEGO UK polled 235 architects through the architectural website www.bdonline.co.uk in January 2009
Add comment May 28, 2009
The secret world of underground LEGO
Came across this yesterday and was completely bowled over.
1 comment May 28, 2009
Leading creatives – who’s holding the pen?
I have a confession to make. The possibly worst example of leadership I have ever come across was in design. A team of designers tasked with designing something, each wielding their pens in search of the solution, yet one person bent on undermining the whole effort by figuratively speaking holding the pen for all the others, subjugating them to mere automatons exercising a skill, rather than the mastery of their profession. Leadership involves a set of competences different from design – an ability to facilitate, set a direction but empower people in the pursuit of that goal and enabling personal growth, skills that I would argue many designers-turned-leaders are yet to master.
In companies or departments whose primary function is the creation of value derived from design (i.e giving form to creativity and shaping it into something new, surprising and valuable for a defined target audience, often in response to a perceived need, or problem) – the leaders have been (or still are) designers themselves. In this case a great deal of the judgement and respect of peers is based on concepts of whether they are a ‘better’ or ‘worse’ designer than you. Note here that the concepts of ‘better’ and ‘worse’ are often highly subjective and that in areas where the judgements of performance are highly subjective, politics abound. Note also that ‘better’ in a subordinate can often be a threat if your entire leadership is based on the mastery of a professional skill.
So when designers graduate to leaders, there can be a disconnect about what it means to be a leader and many still cling on to exercising their professional skills as a safety blanket, a means to stay in touch with their identity as creatives or worse still, are passively-aggressively fighting their new set of responsibilities, which are seen as less ‘fun’ or ‘exciting’ than doing design. This then manifests itself as micro-management, a failure to grow talent among one’s direct reports and a collective dumbing-down of the potential of all around.
This is not to say that some of the examples mentioned above about micro-management etc. doesn’t exist in other areas – of course they do, but I would argue that nowhere can such management behaviour create more psychological damage than in a creative area – because the act of being creative makes you vulnerable and whenever you put forth a half-baked idea, you are out on a limb and that goes for everyone. The less accepting an environment is of a creative idea, the less likely you are to come up with one again. However, if the value creation is based on other things as well as creativity, it is still possible to create value even if you are not being creative in the process. What suffers is your enjoyment of work – so rather than be passionate about it, it becomes ‘just a job’, but at least it is possible to do.
However, if your entire raison d’etre in terms of how you make a living is based on being creative 24/7 – then the right leadership is absolutely crucial. Leadership has to take into account how creativity thrives and how to create contexts where individuals can grow both collectively and individually and not only master their profession, but also actively be part of and role-model the behaviours that enable a culture where creativity can flourish. Carl Rogers captured it well, when he said “In my early professional years I was asking the question: How can I treat, or cure, or change this person? Now I would phrase the question in this way: How can I provide a relationship which this person may use for his own personal growth?” This should be the question leaders of creatives ask themselves too.
Designers love fixing problems and whenever we are in a leadership position and someone comes to us with a problem, the temptation to try to fix it can be overwhelming. While we feel helpful and competent, it often has the opposite effect on the other person. First, offering solutions creates distance between two people: one person in the know (above) and the other in trouble (below). Second, the person being helped feels inadequate, especially when he is already feeling weak. When we offer solutions, regardless of our intentions, the message often comes across as condescending and paternalistic. Moreover, years of this kind of behaviour can gradually erode the self-confidence of people, their faith in their own ability to come up with a solution, making the example I mentioned at the top – a team drawing but only one wielding the pen, a reality.
Instead, we should aim to create a safe environment of unconditional positive regard for each other, embracing and accepting of individuals as people, helping them grow stronger and better able to deal with challenges and difficulties on their own. There are times when suggesting a solution is appropriate, but first one must accept and be there for them, and only then provide advice and suggest solutions. A climate that contains as much safety, warmth and empathic understanding as we, as leaders, can find within us to give, is the ground where creativity can thrive en masse, where individuals can reach their full potential and surprise not only others, but themselves in how much they can achieve. And given that creativity is talked about as the skill for the future, the differentiator between companies, even nations – that means that all of us must become better at enabling creativity all around us. Only then, do we deserve to call ourselves leaders, enablers of full human potential rather than stiflers of creativity in people.
2 comments May 17, 2009
Understanding LEGO and systematic creativity
LEGO bricks are almost universally synonymous with creativity, the exuberant energy of children to imagine the future and craft it with their very own hands. Much has been said about creativity, and in recent years a lot of new research has emerged, shedding new light on this complex human quality. Creativity is not something you are born with – but a collection of many ‘ordinary’ abilities that together enable us to ‘generate ideas and artifacts that are new, surprising and valuable.’
However, many products, concepts, toys and ideas out there have already been developed to the final, finished article – leaving very little room for us to use them to come up with new things that are surprising and valuable to us. On the other hand, one of the reasons for success of so many of the web 2.0 tools is that they are platforms, enabling many new things to be created and contributed, rather than closed solutions with only limited applications. But in time before time, so to speak – before systems and platforms became the plat du jour of any self-respecting developer and designer out there – one man realised just what potential a system could have, as opposed to a finished solution – when given to millions of children the world over to use, experiment with, and become familiar with the power of their own imagination.
Godtfred Kirk Kristiansen, the founding father of the LEGO® System of Play, believed that children should not be offered ready-made solutions, instead they needed something different that would strengthen their imagination and creativity. He devised the notion that a range of toys should fit together to form a system, in order to create a toy with value for life. Thus no LEGO product is ever finished, it leaves the factory in pieces that you put together yourself into either the model you fell in love with on the cover of the box, or more intriguingly – into something entirely different from your own imagination. Either are correct and no LEGO creation is ‘wrong’ – anything can be built and through that open-ended freedom, becoming familiar with the bricks, we gradually become familiar with and begin expanding the limits of our own imagination.
Recently we asked LEGO parents from the UK and US what effect playing with LEGO bricks has had on their children and over 90% cite improved creativity, problem-solving, coordination, thinking, learning, engineering and reasoning skills. Despite this strong testimony, most parents have limited understanding of why and how LEGO play helps their children grow. This was the mission set forth for the LEGO Learning Institute and its associated experts – to help us define what is the nature of the creativity that LEGO play develops in children.
A year and countless hours later prof. Edith Ackermann, prof. David Gauntlett and I have pulled together research from neuroscience, cognitive psychology, sociology and so on to put into words just how and why LEGO products are so much more than a toy – a creative tool, that through learning to master you learn about mastering your own creativity and making creativity a deliberate practice – not just a purely randomly occurring incident.
We are pleased to make this research available to all, and through sharing it we hope the debate around and understanding of creativity can only improve – we would like to demystify it and encourage anyone and everyone to stop saying ‘I’m not creative!’, but in fact begin recognising all the times we think an unfamiliar thought, and are in fact being creative on a personal level. Through recognising that, we can begin celebrating creativity in ourselves and others and nurturing it with the same commitment as professional sportspeople and musicians have turned their ability from a hobby or amateur level to excellence through deliberate practice.
Logic will take you from A to B. Imagination will take you everywhere. (Albert Einstein)
2 comments May 11, 2009
An orchestra controlled by minds
Sounds wonderfully futuristic – but apparently entirely possible if you can call up brainwaves on demand. http://news.bbc.co.uk/1/hi/technology/8020904.stm
1 comment May 10, 2009
The LEGO Man prank call: “I build lots of stuff!”
I have to share this with you – a hilarious prank call of a minifigure calling a construction company!
1 comment May 7, 2009
Forget CAD – how about programmable matter?
Remember that scene in Minority Report where Tom Cruise is manipulating tons of data by just waving at a projection and using gestures to do what we spends hours clicking with a mouse to do. Think that is hi-tech? What about all those hours spent modeling things in 3d, using Computer Aided Design (CAD)? Somehow the real 3d world is looked at and manipulated on a 2d screen and oftentimes its far from intuitive to master. Less like sculpture and more like numbercrunching, many argue that thanks to CAD many objects have lost a certain poetic nature in the translation from computer to realworld. Could this all be about to change though? Have a look at the film clip below – this is unreal, but imagine if you could manipulate objects with your hands and change them – your blue tooth headset that fits so well, but suddenly doesn’t when you put your sunglasses on? What if you could reshape it? Perhaps in the future that will no longer be impossible -
Add comment May 3, 2009
Ideas have an amazing property..
This wonderful quote sums it up beautifully:
“He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his candle at mine, receives light without darkening me.” Thomas Jefferson 1813
[Alex Tabarrok: How ideas trump economic crises -- a surprising lesson from 1929 - see it here http://www.ted.com/talks/view/id/525 ]
Ideas are not precious, it’s what you do with them that matters. Companies win or fail based on how good they are at running with ideas and bringing them to market. Great ideas are everywhere, but oftentimes they are killed before anything useful come of them. That experience discourages many of us from having more ideas, and it shouldn’t.
Half the challenge of a creative is to find the fertile ground where ideas can take root and grow. Not all soil is fertile, and not always is the right time of the year to sow seeds and even if you get both right, you might have to wait a while before you can harvest the crop. That and more is part of the fun of being a creative, but never ever should we start skimping on ideas. Having them allows us to have many more ideas, which in turn lead to even more ideas. At some point one has to choose what to run with, because the pleasure of seeing an idea maturing to the finished article is what gives us sustenance to continue. But it all starts with how we think about ideas.
Add comment April 27, 2009