How to become a designer?

This is a question I often get asked, usually by super-inquisitive 10-year-olds, who haven’t realised that they most likely already are designers, and simply need the world to take note. Nonetheless, whether you are or not, this is the time to start! Below is my 5-minute advice for becoming a designer:

  1. Take time to fall in love with your art, master tools, techniques, materials – anything that can help you communicate your ideas to others. This can be prototyping something in LEGO bricks, cutting, gluing, drawing, painting, trying your hand at Sketchup creating 3D models of objects or just making them out of plaster or clay. Make magazine and instructables are a great source of ideas of how to make stuff!
  2. Read and be inspired broadly and deeply – about how things work, how people think, how cultures came about, be curious and generally ask ‘why’ about mostly everything and take time to look for the answer, and when you think you found it, ask why again.
  3. Dream and think ‘what if’? Combine the unlikeliest extremes, or just what seems fun and outrageous and become comfortable at thinking it through – the good bits, the bad bits and how you make something better. Try to make your ideas into a piece of music, a story, a movie, a picture.. learn to turn your dreams into something others can be inspired by.
  4. Seek the company of people who energise you, avoid the company of those who don’t. Life’s too short for people who tell you things can’t be done – we achieve what we believe we are capable of so find people who build you up, and be that someone for someone else.
  5. Find a project! Go to design school, do stuff – the more things you try to master, the richer the ideas. Maths is good for working out engineering stuff (how things work and how to build things), English is good for explaining why your idea is important, business skills are good for working out if your idea will help you retire to a desert island as a rich millionaire one day or not and so on.. most things in school seem dull and boring, but they can all help you work out better ideas – like the kid who came up with a better way to place solar panels based on the Fibonacci sequence, paying attention in biology class and walking in a forest. http://chevyvolt.cm.fmpub.net/#http://inhabitat.com/13-year-old-makes-solar-power-breakthrough-by-harnessing-the-fibonacci-sequence/

3 things I wish I knew as a student and 8 things I have learned since!

Last week I had the pleasure to return to my alma mater, Central Saint Martins College of Arts & Design, for a talk on my career since I graduated 10 years ago. The college has recently moved to a splendid new building in Kings’ Cross, London, and the joy was all mine to see friends, tutors and old faces again, while offering my thoughts to the students now studying product-, industrial design, and innovation management.

While I could bore everyone to tears about all the LEGO models and product lines I have worked on over my career at the LEGO Group, a far more interesting thing to share is the second half of my presentation, which is all about the things I wish I knew when I was a student and my attempt to capture all the things I have learned since. My presentation was mostly a series of stories and anecdotes, captured by the sentences on these slides, and if I manage to – I will try to write some of them on this blog in the coming weeks.

In the meantime – I hope you enjoy them and again, comments are really what blogs are all about so if you feel inspired, drop me a note below.

View more presentations from cweckstrom.

Make your LEGO wish come true

Originally a site in Japanese only, Cuusoo means “wish” in Japanese and the name of a great concept for crowdsourcing product ideas. The site is a veritable treasure trove of ideas suggested by users, where others vote on the ideas by committing to buying it should the product get produced.

The LEGO Group has collaborated with Elephant design, the originators of the Cuusoo idea since 2010 to explore how new LEGO product ideas could be crowd-sourced by users making a ‘wish’. Here your mission is to come up with a great product idea and find 10,000 people who also think it’s a great idea. The wonderful Shinkai 6500 submersible is one of the fantastic products that have already come out of this collaboration. Now the site is launching internationally and we hope that an even bigger audience of fans and designers out there will come forward with great ideas of what LEGO designers should be making. Check out the site here.

Why experience design is important

Seth Godin makes an excellent point in his post, that marketeers all too frequently make the mistake in thinking to grow their business they need to move from selling nuts to squirrels to convincing dolphins nuts are delicious.

Worldview changes three things: attention, bias and vernacular. Attention, because we choose to pay attention to those things that we’ve decided matter. Bias, because our worldview alters the way we filter and interpret what we hear. And vernacular, because words and images resonate with people differently based on their worldview.

It’s extremely expensive, time consuming and difficult to change someone’s worldview. The guys at Opus One shouldn’t spend a lot of time marketing expensive wine to fraternities because it’s not efficient. Sell nuts to squirrels, don’t try to persuade dolphins that nuts are delicious.

And this is why experience design is so very important. First, because to develop a strong product or service experience you need to understand about the attention, bias and vernacular that will determine the worldview of your customers, and their expectation of how the experience will be. To do this you cannot sit in a lab, you need to be out there with customers getting this under your skin. By understanding their world-views or even how similar or different the world-views are among your customers you can better develop solutions that address needs than if you just tried to guess your way to it. So observation is one, and no harm in that. The other really interesting exercise is co-creating solutions with your customers. You will learn more about what is important to people, their needs and behaviours than if you just put a solution in front of them and asked if they like it. Co-creation is a way of getting to understanding what drives people, their attention, bias and vernacular that otherwise would be hard to uncover.

What’s the point of coming up with a great experience? Very simply that people are the ultimate marketing channel, and experiences that work are delightful and make us to come back. Better still, we come back with our friends. Incidentally, if you deliver an experience well enough, this positive momentum may even convince some dolphins that nuts aren’t so bad after all. Facebook is a case in point, that Godin mentions in his post too. Most of us now on Facebook thought of it as a waste of time, but over time as we found more and more of our friends on it, we took the leap too.

If you are one of the few doing a great experience you will outlast your competition without a sweat. If more and more people are getting their experiences right, you need to truly innovate to stay ahead of the game. In either case marketing will not solve the problem, it will simply create awareness. In the case of a bad experience marketing may make more people try it, but they will never come back and worse still: they may tell their friends not to try it either. If your experience is great, marketing will spread awareness but this in conjunction with the positive word of mouth will take awareness far further than marketing could on its own, it will make the growth sustainable. To me marketing is an amplifier, so be careful what you amplify. And yes, experience design and innovation is critical and a way to market what you do in the best way possible, by creating happy users.

LEGO Maersk train

Working for The LEGO Group as an incurable LEGO fan is a bit like working in a sweet factory if you love sweets. Lots and lots of wonderful models all over, that you are tempted to buy just for yourself so that you don’t just fill your workplace with the toys from your childhood, but your home as well. Discipline is tested, daily! And then comes this newest creation from one of our super talented designers – the LEGO Maersk train. No easy build – this baby demands patience, skills and lots of small parts, but it’s resemblance to the real thing is second to none. Here is Pierre Normandin talking about the intricacies of the model -