One of the building blocks for experience design

March 4, 2009

Bruce Temkin’s kind words about one of the tools we use to design experiences at LEGO really cheered me up today – this tool was something I developed together with my dear friend and colleague Richard Stollery -  in response to the challenge of how we could systematically engage people at all levels of the company to become partners with us on the quest to improve the experience people have whenever they come into contact with LEGO.

The process we developed actually comes in three parts – where the first phase, the NOW is about becoming the user yourself and faithfully logging the current experience in as much detail as possible. This is essential for unlocking empathy in the organisation for users and the willingness to implement the changes needed. The second phase is about identifying the priorities that by fixing, would make the biggest change or improve the experience the most,  and the third part, the WOW, is about unlocking innovation in all parts of the organisation to creatively address the priorities from phase 2 and imagining the ultimate (wow) experience.

Experiences are tricky because at the heart of them are intangible things – feelings and emotions, but these often arise from very practical things. Frustations abound when we aren’t treated the way we expect we should be and equally, when our needs are anticipated and addressed, creating a positive surprise – we are wowed, as simple as that.

Why it is so important that you as an organisation embark on this yourself, and don’t outsource the experience design and development to others – is that you really need to live and breathe it. Employees are in the best place not only to resolve the problem, but innovate around it as well as keep a continuous focus on this, the greatest differentiator between companies – where know-how really has to be internalised, and innovation perfected to maintain the leading edge.

It has to become part of the culture, and through using tools like the Net Promoter Score to follow up if progress is being made, makes everyone accountable not to each other or bosses above, but to the very people that keep a business afloat: its customers. I’ll not delve further into the tool mentioned on Bruce’s blog – but instead encourage you to read his blog post.

Entry Filed under: Projects, Thoughts. .

4 Comments Add your own

  • 1. Robert Humenik  |  March 13, 2009 at 8:04 pm

    Hi Cecelia,

    I loved Bruce’s post and yours as well. I would love to get a blank copy of the wheel to use with my team as we attempt to improve our customer experience. Do you have any plans to make this tool available outside of Lego?

    Reply
  • 2. Cecilia  |  March 14, 2009 at 8:48 am

    Hi Robert -

    Thanks for the kind words – and your interest in the tool. I’d love to hear more about your challenges and it may very well be possible for us to share the tool. The tool actually comes in 3 parts: a NOW tool for cataloguing the existing experience, a PRIORITISATION tool to ensure you focus on improving what is really important to customers and then finally the WOW tool, which is all about taking the priorities and imagining the WOW experience, when all those niggles are fixed.

    Reply
  • 3. Robert Humenik  |  March 16, 2009 at 1:49 pm

    Hi Cecilia,

    Thanks for your reply. I’d be happy to go into more detail outside of the blog comments section. Please send me an email and I will tell you more about what I am working on. Not sure if you are on Twitter, but you can also reach me there via Direct Message — @robhumenik

    Reply
  • 4. Nancy  |  August 24, 2009 at 9:26 pm

    I’m very impressed with this tool – and can see how this would be very helpful to us. Like Mr. Humenik, I was wondering if I could get a blank copy of the 3 part tool? Thanks!

    Reply

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